Author Topic: Programming Principles in Computer Graphics  (Read 3468 times)

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Offline rdc

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Programming Principles in Computer Graphics
« on: September 27, 2009 »
I was browsing the $1.00 (us) section of my local used book store and came across Programming Principles in Computer Graphics by Leendert Ammeraal.

I snatched it up quick. It has a ton of techniques for 2D and 3D graphics and it is the first book I have come across that is actually understandable. I am going to use some of the techniques in my FB graphics framework. Well worth picking up.

BTW, I updated the Open Library link above with the cover and TOC and back cover description.

Offline Shockwave

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Re: Programming Principles in Computer Graphics
« Reply #1 on: September 27, 2009 »
This looks like it covers all the things that a programmer would need to write a software 3D engine, what a nice find.

I remember looking around for a book that covered these topics several years ago and drawing a blank.
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Offline ferris

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Re: Programming Principles in Computer Graphics
« Reply #2 on: September 27, 2009 »
Yeah this would've been my best friend a couple years back :D nice one!
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Offline Shockwave

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Re: Programming Principles in Computer Graphics
« Reply #3 on: September 27, 2009 »
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Offline rdc

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Re: Programming Principles in Computer Graphics
« Reply #4 on: September 28, 2009 »
Damn, that's something like $70 US. Glad I got it for a buck. :)

Offline Shockwave

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Re: Programming Principles in Computer Graphics
« Reply #5 on: September 28, 2009 »
bargain
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