Author Topic: EEEintro  (Read 5913 times)

0 Members and 1 Guest are viewing this topic.

Offline bikerboy

  • Amiga 1200
  • ****
  • Posts: 349
  • Karma: 12
    • View Profile
EEEintro
« on: October 07, 2009 »
hey guys  :)

last time i was here i was trying to make an intro but i desided that it would take a lot more time than i originally thought.

so if anyone likes it and wants to continue it feel free to do so , and let me know so i can post the .bas file here for you :)

on the other hand if no one is interested i guess it will stay "frozen" untill i require the nessecary skills to finish it :P

screenie and .exe attached


Offline padman

  • Senior Member
  • Pentium
  • ********
  • Posts: 990
  • Karma: 260
    • View Profile
Re: EEEintro
« Reply #1 on: October 07, 2009 »
Nice! Well done so far!  :)
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17426
  • Karma: 499
  • evil/good
    • View Profile
    • My Homepage
Re: EEEintro
« Reply #2 on: October 07, 2009 »
It has its charm :) I'd love to see this with bobs, cubes etc, why not try some copperbars first?
Shockwave ^ Codigos
Challenge Trophies Won:

Offline bikerboy

  • Amiga 1200
  • ****
  • Posts: 349
  • Karma: 12
    • View Profile
Re: EEEintro
« Reply #3 on: October 08, 2009 »
It has its charm :) I'd love to see this with bobs, cubes etc, why not try some copperbars first?

yes i agree , some copperbars would look nice on it too  :D


Offline Clyde

  • A Little Fuzzy Wuzzy
  • DBF Aficionado
  • ******
  • Posts: 7271
  • Karma: 71
    • View Profile
Re: EEEintro
« Reply #4 on: October 08, 2009 »
I really like the design & gfx dude welldone. I like the sticky notes on the monitor.  It would be cool if you finish it as your own release. Have a look around the forums for hints for stuff you could use.
I did have an idea, and that was on the hands to have a moving plasma effect.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

Challenge Trophies Won:

Offline bikerboy

  • Amiga 1200
  • ****
  • Posts: 349
  • Karma: 12
    • View Profile
Re: EEEintro
« Reply #5 on: October 08, 2009 »
i did find some old .bas files here in the forum about some coppers, a spinning cube from shockie and some other stuff i tried to implement in the existing code but it didn't work out  :crutches:

this is why i decided to either "froze" it or let someone else that is interested continue it :cheers:


Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4384
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: EEEintro
« Reply #6 on: October 08, 2009 »
@bikerboy:
Very good so far. It has really a nice oldschoolish charme and
is worth to have some more FX added.

I like the yellow post-it on the LCD, too. It would be cool if the
text would change there too somehow. Maybe on one, you could
do some pencil sketchy drawing instead of text ? How cool would
that be ?

And of course, bobs, copperbars and vector cubes in the middle
area ;-)

Btw, who did the music - its a great song!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Offline bikerboy

  • Amiga 1200
  • ****
  • Posts: 349
  • Karma: 12
    • View Profile
Re: EEEintro
« Reply #7 on: October 09, 2009 »
thanx mates for your kind words   :D i'm really happy you like it  :cheers:

the artist is called Chromag , you can find a few more mods from him here -> Chromag


Offline spitfire

  • Amiga 1200
  • ****
  • Posts: 275
  • Karma: 9
    • View Profile
Re: EEEintro
« Reply #8 on: October 09, 2009 »
Yea post the source, I might add something to it.

Offline bikerboy

  • Amiga 1200
  • ****
  • Posts: 349
  • Karma: 12
    • View Profile
Re: EEEintro
« Reply #9 on: October 09, 2009 »
Yea post the source, I might add something to it.

here you go  :) and for anyone else that is interested  :)