Author Topic: Gameboy Advance Faketro  (Read 5241 times)

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Offline padman

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Gameboy Advance Faketro
« on: October 26, 2010 »
Hi fellas!

Boredom can lead to a lot of things. In my case it lead once again to a completely useless production: to a little fake Gameboy Advance intro. This is my first try on this hardware btw, so be nice ;)
No remake this time so you'll need an emulator to run it! (Yes Little White this time it is a Gameboy prod! ;))

Anyway, enjoy!

Pad  :)

P.S.: UGH is my new one man crew. It stands for Untalented Gameboy Hacker(s). Anyone wanna join?  :D
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Offline ninogenio

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Re: Gameboy Advance Faketro
« Reply #1 on: October 26, 2010 »
cool stuff,

the game boy advanced is a cool little gadget to code for. can i ask what development kit you used to code this?

me and a few mates did quite a bit of stuff on the gba and we used visual ham its a complete development enviroment and comes with lots of nice wrappers libs and tools.
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Offline padman

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Re: Gameboy Advance Faketro
« Reply #2 on: October 26, 2010 »
Quote
can i ask what development kit you used to code this?
Sure you can. I used the hardcore language for real coders: Dragon Basic  :D

I guess it's pretty good for games, but not really useful for stuff like this (I mean decent intros of course, not my little just-for-fun prog...). I find it pretty "hard" to code with it nowadays though, since all support sites and forums are gone. And the helpfile doesn't really help either...  ::)

Anyway, maybe I'll write a little game with it, it's fun to code stuff for the GBA. We'll see. :)
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Offline ninogenio

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Re: Gameboy Advance Faketro
« Reply #3 on: October 26, 2010 »
ah very cool a basic language for the gba it has been so long since i last coded on the gba i didnt know there was a basic languge for it.

aw well im sure this would be great for the other members of this forum including myself.

so cheers k+
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Offline LittleWhite

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Re: Gameboy Advance Faketro
« Reply #4 on: October 27, 2010 »
You will laugh (I hope so) but on my GBA emulator VBA-M SVN945 ... it's giving me only white screen ... :s
Will get another emulator ...

Get it working with classical VBA ;) (1.7.2)
Nice little intro ;) is it your music ?
« Last Edit: October 27, 2010 by LittleWhite »
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Offline padman

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Re: Gameboy Advance Faketro
« Reply #5 on: October 27, 2010 »
Thx mate. Actually it made me laugh that there's even incompatibility issues with gameboy stuff  :D (Maye I should get a FlashCart to test it on the real hardware first to be on the safe side  ;) ) But Dragon Basic is 6 years old, so it's normal that it loves a classic emulator I reckon...
The music is by Excellence In Art from the Atari ST. I needed a short loopable tune since it's only a WAV file playback...  ::)
« Last Edit: October 27, 2010 by padman »
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Offline Dr.Death

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Re: Gameboy Advance Faketro
« Reply #6 on: October 29, 2010 »
Nice going mate  :clap:
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Offline Clyde

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Re: Gameboy Advance Faketro
« Reply #7 on: October 29, 2010 »
Nice Little Tro there Dude!!
I have a GBA ( somewhere over the rainbow o_0 ), it works my end with Virtual Boy no problemo.
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If Only I Knew Then What I Know Now.

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Offline relsoft

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Re: Gameboy Advance Faketro
« Reply #8 on: October 30, 2010 »
Nice 'tro you got there.  Why not go low level and use devkitPro?  You can code in c/++ with it.  Also you could (more likely) map the VRAM to LCD (ala DS) and access individual pixels like its a chunk of memory.

ie.
Code: [Select]
vram[x+y * SCREEN_HEIGHT] = color


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Offline padman

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Re: Gameboy Advance Faketro
« Reply #9 on: October 30, 2010 »
Thanks for the comments guys!  :)

@relsoft: I guess that would be probably the better solution, yeah, but it's been ages since the last time I really used C. And to be honest I kinda like Basic.  ;) I think you can plot, peek poke whatever in Dragon Basic too. I just have to understand how it all works first. I'm just a noob when it comes to Gameboy. But I already got a working 3D starfield. Yay!  ;D
« Last Edit: October 30, 2010 by padman »
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