Hi Raizor,
you are really welcome. Glad that my comments are of some help for you. I really respect the work you have done. Especially when you consider that you done most of it on your own (Leveldesign, GFX, code). I know how much it takes to really finish a project and release it. The last 20% of the project are often the hardest (esp. when motivation is decreasing). And btw. K++ for you for giving some promo-codes.
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I've also added 10 different achievements. Hopefully this will make the game more fun and fulfilling.
Yeah. Did not think about achievements. That's a good idea. Go for it.
They're all royalty free tunes from a number of different sources. I don't have any information on the composers though.
Awesome. Can you recommend some sites/portals for royality free music?
Yes, I'm not entirely happy with the logo. I made all the graphics myself and the current logo was the best of the bunch that I came up with. If you have any suggestions on improving it, I would appreciate that.
Being no GFX-artist either, I know how hard it is to come up with some good GFX. Especially when your time is limited and you need to split your time on coding/leveldesign/bugfixing and gfx. I know that there are some 3D-Logo creators on the INet. But most of them are not that good. Quick google result give me this for example:
http://www.flamingtext.com/net-fu/dynamic.cgi?script=amazing-3d-logo(Example pic see attached file)
If you have access to photoshop maybe there are some easy to follow logo-creation tutorials you could use. Or of course best, you find a cool GFX man. Personally I think some good GFX really helps your app/product to stand out from the mass.
Sure, I'm happy to share that info. It's quite poor at the moment, about 20 or so paid downloads for a profit of around $35. Hehe. I'm planning on reducing the price to $0.99 when the first update goes live, which should hopefully help pick things up...
Thanks a lot for sharing those information with us. This is really interesting. I guess an Arkonoid-clone is rather hard to market, but I think you will get more revenue. Reducing the price could be a good idea. Maybe giving some free copies to some blogs could also have a nice effect. I also heard that offering your game for free for a limited time could be worth it (refer to
http://www.freeappaday.com/).
An alternative would be offering a free version of the app with limited functionality or a free version with ads in it.
That said, I just want to underline that I am
not an expert in app-marketing.
Anyway, keep up the good work and wish you lots of success with it. Would be interesting to hear how things work for you.
Best,
benny!