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Making of Numb Res by CNCD & Fairlight
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Topic: Making of Numb Res by CNCD & Fairlight (Read 4480 times)
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Xetick
Atari ST
Posts: 132
Karma: 80
Making of Numb Res by CNCD & Fairlight
«
on:
May 10, 2011 »
Found this
little gem
. It's a bit too good not to share for anyone that wants to read how a current state of the art demo is created.
It explains some of the details that went into creating
Numb Res
that got 2nd at The Gathering 2011. Featuring a realtime SPH fluid simulation that handles 500'000 particles with collision, shadowing and shading using only DirectX9.
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Plane9
- Home of the Plane9 3d screensaver/music visualizer
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Dr.Death
Senior Member
Amiga 1200
Posts: 445
Karma: 9
Re: Making of Numb Res by CNCD & Fairlight
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Reply #1 on:
May 11, 2011 »
Amazing find mate a really good read how they did this wicked demo
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Shockwave
good/evil
Founder Member
DBF Aficionado
Posts: 17414
Karma: 498
evil/good
Re: Making of Numb Res by CNCD & Fairlight
«
Reply #2 on:
May 11, 2011 »
I really like Numb Res and the blog is an interesting read - would be cool if there was a follow up to explain the methods that were used here to transfer energy through so many loosly related particles.
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Shockwave ^ Codigos
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Clyde
A Little Fuzzy Wuzzy
DBF Aficionado
Posts: 7271
Karma: 71
Re: Making of Numb Res by CNCD & Fairlight
«
Reply #3 on:
May 11, 2011 »
Those realtime fluid effects are awesome! thanks for the link, a bit too clever for me.
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Still Putting The
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