on windows i did use directdraw for old school framebuffer access with my own line routines and the like however with my planned new stuff
- i'll be writing a framework/engine/helper functions for my apps/effects that'll be common whenever it won't impact performance, and to aid with things like input, loading of files across projects
- sticking to opengl es 2 even on windows. because some of my apps will be controllable and i hope to port them to rapsberry pi, and a suitable tablet down the line as well.
opengl = portable