Author Topic: Abstractro  (Read 6866 times)

0 Members and 1 Guest are viewing this topic.

Offline C3lt1c

  • C= 64
  • **
  • Posts: 77
  • Karma: 26
    • View Profile
Abstractro
« on: January 23, 2013 »
Hi bro's  :buddies:
Here is a new small Cracktro from me,
i hope someone like it :)

Cheers C3lt1c
« Last Edit: January 23, 2013 by C3lt1c »
OLD SCHOOL ROCKZZZ

Offline Raizor

  • Founder Member
  • Pentium
  • ********
  • Posts: 1154
  • Karma: 175
    • View Profile
Re: Abstractro
« Reply #1 on: January 23, 2013 »
Very nice Celtic! You're really getting an eye for intro design it seems, this looks really good! Thanks for the greet too :)
raizor

Challenge Trophies Won:

Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4384
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: Abstractro
« Reply #2 on: January 23, 2013 »
Another fine cracktro design. Very well done. Cool text, too!

Just a question - why is the filesize realtively big? Is it not packed at all?

Anyways ... good work!

Best,
benny!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17406
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: Abstractro
« Reply #3 on: January 23, 2013 »
Nice one Celtic, reminds me very much of the Cybezerk cracktro by Accession on the Amiga :)
Shockwave ^ Codigos
Challenge Trophies Won:

Offline mazemaker

  • C= 64
  • **
  • Posts: 28
  • Karma: 11
    • View Profile
Re: Abstractro
« Reply #4 on: January 23, 2013 »
Nice intro with a revolutionary flavour.

There is something weird about the purple and blue floating orbecules - they appear to be clipped as if by a plane...

The executable binary seems pretty large for what it is, why is that? Do you have a big engine library in there? Or is there a secret screen we all must unlock!


Offline Raizor

  • Founder Member
  • Pentium
  • ********
  • Posts: 1154
  • Karma: 175
    • View Profile
Re: Abstractro
« Reply #5 on: January 23, 2013 »
There is something weird about the purple and blue floating orbecules - they appear to be clipped as if by a plane...

I just noticed that. Is the light source for the objects rotating?
raizor

Challenge Trophies Won:

Offline mazemaker

  • C= 64
  • **
  • Posts: 28
  • Karma: 11
    • View Profile
Re: Abstractro
« Reply #6 on: January 23, 2013 »
There is something weird about the purple and blue floating orbecules - they appear to be clipped as if by a plane...

I just noticed that. Is the light source for the objects rotating?

If you look carefully, there is a quadrilaterial which does not all lie flat, within each orbecule...

Offline C3lt1c

  • C= 64
  • **
  • Posts: 77
  • Karma: 26
    • View Profile
Re: Abstractro
« Reply #7 on: January 23, 2013 »
Sorry I have the wrong file uploaded. (Fixed)
The Plane for the BG is on the same z position like the orbecules.

The file is so large, because i had  include  two big  true color bmp files for the logo.
I know a JPG loader would have been better.  ;D
« Last Edit: January 23, 2013 by C3lt1c »
OLD SCHOOL ROCKZZZ

Offline mazemaker

  • C= 64
  • **
  • Posts: 28
  • Karma: 11
    • View Profile
Re: Abstractro
« Reply #8 on: January 23, 2013 »
Thank you for fixing the Z intersection of the orbecules, C3lt1c!

One other thing, which is technical and not really about the visuals (it looks fine now) - You seem to be calling glGenBuffers for every single orbecule (sometimes even twice for a single orbecule!). This results in 100's of allocated VBO's.

Maybe you can allocate one buffer and put all the vertexes and colors in there, and then do multiple glDrawElements?

Just a little coder tip!  :cheers:

Offline Kirl

  • Senior Member
  • Pentium
  • ********
  • Posts: 1217
  • Karma: 230
    • View Profile
    • Homepage
Re: Abstractro
« Reply #9 on: January 27, 2013 »
Seems like I missed this somehow, glad I still came upon it! :)

It was awesome!  :clap:
Loved the tune too and thanks for the greets!
www.kirl.nl
Challenge Trophies Won:

Offline Hotshot

  • DBF Aficionado
  • ******
  • Posts: 2114
  • Karma: 91
    • View Profile
Re: Abstractro
« Reply #10 on: January 27, 2013 »
Very Good and it seem that you code own framework for your demo to make quick n easy future demo :clap:

EXCELLENT TUNE :D

Well Done :)
« Last Edit: January 28, 2013 by Hotshot »

Offline Baudsurfer

  • C= 64
  • **
  • Posts: 46
  • Karma: 18
    • View Profile
    • x86 Assembly language page
Re: Abstractro
« Reply #11 on: January 27, 2013 »
Very cool cracktro C3lt1c !

Offline C3lt1c

  • C= 64
  • **
  • Posts: 77
  • Karma: 26
    • View Profile
Re: Abstractro
« Reply #12 on: January 27, 2013 »
Thanks for the good rating my brothers  :||

Quote
Very Good and it seem that you code own framework for your demo to make quick n easy future demo

Yes I have crafted my own framework what I constantly expanding.
Just what I need is the time to create new Intros

Cheers C3lt1c  :cheers:
OLD SCHOOL ROCKZZZ

Offline Blacksheep8Bit

  • *Custum Title goes here*
  • C= 64
  • **
  • Posts: 91
  • Karma: 36
  • *useless thing to write goes here*
    • View Profile
Re: Abstractro
« Reply #13 on: February 05, 2013 »
Awesome as usual C3lt1c, I guess all you need now is a crack for your cracktro haha, have you ever thought about trying to make a team with someone lol.
Challenge Trophies Won: