thank you guys!!
im really glad you all enjoyed this i really wasn't sure whether it was up too snuff and as such was going too just put it in my back ups lol.
speaking purely from a technical point of view my favorite part was the 3d vector text purely because i managed too software render it all at interactive frame rates. it was actualy C3lt1c who did me a little tutorial on the basic effect earlier in the year but i never got round too fully trying it out.
his example used the freebasic gfx lib though and i needed it too happen in tiny ptc so had too use an 8x8 binary font set. scan the text string and store the bool values in an array the same size as my text array.
then scan that array and everytime i found a point rotate scale and project it then send these projected points through as a co-ord system for my hedra spheres with each projected point being a point of origin for my hedra's. then i had too render all my hedra points around these points rotating and projecting the hedras then do a quick bubble sort of the hedra's grab there normals just before rendering and only draw faces with front facing normals this meant only half the number of faces needed too be rendered. then i had too w buffer the the whole scene so that as the text spins the nearer hedra's dont draw behind the further ones.
i had a few z fighting issues that were a nightmare too fix but i got there

and finally just completely cull all initial points that are out of view.. in the end it all worked much better than i hoped for so i guess thats the part i am most proud of. on the plus side i guess i can convert any flat 2d image too a 3d set of objects in much the same way and make them explode etc..
im about half way cleaning the code guys so its coming soon

and happy new year too you too Raizor!