hi folks,
after watching some myth busters tonight i got a bit of a physics itch. my knowledge uptoo this point was always non existent and i just fudged stuff too look ok. but i have always wanted too figure out how too simulate the real world in code.
i stumbled on this fantastic tutorial
http://www.physicsclassroom.com/Class/newtlaws/which led me too this little test
its just a simple test atm, no friction mass or resistance is factored in just yet.. im just droping a ball from a height of 500 metres using earths little gravity of 9.82m/s/s i calculated that the ball would accelerate up too 99.09 metres per second just at the point it hits the earth which is 99.09mps *3.6 = 356.7kph.
my code converts a 640x480 resolution too 1250x1000 meter area and the physics update at 60fps. also the acceleration gravity squares each second.
but im having a few troubles. my forcasted results arent quite lining up with my simulated ones

im not entirely sure as too why they are very very close just not exactly spot on. so my question would be. is a few kph out after a 500 meter fall ok? or can you guys see anything iffy in what i have done here?
lots of different heights can be simulated up too 1000 meters by simply changing the InitialBallY variable. cheers folks!
i have lots planned for this like trying too include mass air resistance etc but thought i better check out this little issue first.