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Amiga Simulator!
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Topic: Amiga Simulator! (Read 14611 times)
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Ghost^BHT
Clueless and Happy
^GVY
Pentium
Posts: 931
Karma: 49
BYTE ME!
Re: Amiga Simulator!
«
Reply #20 on:
September 11, 2006 »
Well I ran it on my office computer 2.8 P4, and the darn thing runs too fast for me to read the scroller.
Jim: I will try the mouse thing when I get home.
I guess I need something in between Athlon 1.2 and P4 2.8 lol
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Ghost^BHT
Clueless and Happy
^GVY
Pentium
Posts: 931
Karma: 49
BYTE ME!
Re: Amiga Simulator!
«
Reply #21 on:
September 11, 2006 »
Tried using the mouse stuff with no change on my home machine.
One other thing is the CPU useage goes to 100% while the prog is running.
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Shockwave
good/evil
Founder Member
DBF Aficionado
Posts: 17414
Karma: 498
evil/good
Re: Amiga Simulator!
«
Reply #22 on:
September 11, 2006 »
Shit
I was hoping that you wouldn't say that.
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Shockwave ^ Codigos
Challenge Trophies Won:
Clyde
A Little Fuzzy Wuzzy
DBF Aficionado
Posts: 7271
Karma: 71
Re: Amiga Simulator!
«
Reply #23 on:
September 11, 2006 »
@Wham: Do you ever get that with any other OGL stuff?
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Still Putting The
IT
Into
Gravy
If Only I Knew Then What I Know Now.
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Emil_halim
Atari ST
Posts: 248
Karma: 21
Re: Amiga Simulator!
«
Reply #24 on:
February 19, 2007 »
Hi All
This is my first post here , so I want to say hello to everybody.
Mr. shockwave thank you for porting this demo from Amiga , the Amiga was and still is amazing computer.
I have ported your demo to my Magic Library , it is a DLL DirectX Library that allows making 2D drawing for Ogre 3D Engine , For details of Magic Library see My WebPage
http://www.freewebs.com/ogremagic/index.htm
So I have used a Shader Language and texture to simulate the Pal effect.
See My Page in ShowCase of Ogre Forum
http://www.ogre3d.org/phpBB2/viewtopic.php?t=25924&start=125
Also I have porting a plasma effect.
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Shockwave
good/evil
Founder Member
DBF Aficionado
Posts: 17414
Karma: 498
evil/good
Re: Amiga Simulator!
«
Reply #25 on:
February 19, 2007 »
That dll looks very useful
to the board, I think you'll get more traffic if I add you to the links. This could be of use to other people here
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Shockwave ^ Codigos
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Emil_halim
Atari ST
Posts: 248
Karma: 21
Re: Amiga Simulator!
«
Reply #26 on:
February 19, 2007 »
Ok , thanks a lot, I will try to port some of my demo to FreeBasic code.
BTW , My Library can be used with any 3D Engine , even you could use it without any 3D at all.
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Jim
Founder Member
DBF Aficionado
Posts: 5301
Karma: 402
Re: Amiga Simulator!
«
Reply #27 on:
February 19, 2007 »
Emil_halim!
Jim
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Shockwave
good/evil
Founder Member
DBF Aficionado
Posts: 17414
Karma: 498
evil/good
Re: Amiga Simulator!
«
Reply #28 on:
February 19, 2007 »
What url would you prefer me to add to the links?
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Shockwave ^ Codigos
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Emil_halim
Atari ST
Posts: 248
Karma: 21
Re: Amiga Simulator!
«
Reply #29 on:
February 19, 2007 »
@Jim:
Hi Jim
@Shockwave:
I think the first one will be nice , and it has a link to my Ogre page.
BTW , Does FreeBasic Support using DLL that written in C++ , and if can some one give me an example please for porting Some Magic samples to FreeBasic?
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Shockwave
good/evil
Founder Member
DBF Aficionado
Posts: 17414
Karma: 498
evil/good
Re: Amiga Simulator!
«
Reply #30 on:
February 19, 2007 »
Link added to main page.
Freebasic can use dlls, you could search this forum for tinyptc , ufmod , fmod , bass etc.. Some people have made demos using sdl, it might even have support for Ogre, I'm not sure.
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Shockwave ^ Codigos
Challenge Trophies Won:
Emil_halim
Atari ST
Posts: 248
Karma: 21
Re: Amiga Simulator!
«
Reply #31 on:
February 19, 2007 »
Ok , thanks i will check it.
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Amiga Simulator!