Why that machine:
- I do not have anything faster than this. My Internet-PC is a 27" Mac, but I do not want to code anything for the mac.
- The PII/Celeron with Voodoo3 should be fast enough for "stutterfree" "2D stuff".
- Most of the oldskool effects (Scrollers, Rasterbars, Starfields,) worked stutterfree on machine below 10 mhz!
- I am very satisfied with that 433/Celeron, because pre 2000 Games (mostly 3dfx-glide) run just fine on that machine.
- It's a very good combination for both Dos and Windows. But I had to admit that some CPU-Sensitive stuff (TP-Bug etc.) do not work.
- The Problem is, nobody releases remakes for that machine! 99% of the remakes of oldskoll/demos/intros/cracktros require much more cpu-power and gfx/dx-versions. The middleware creates a lot of overhead. I am not a programmer, but if the effect worked below 10mhz, then it should be possible to recreate it stutterfree on 433mhz.
I have to do basic work, because I do not know anything yet. What I need is a "toolbox" to create something, but not out of scratch. When I have the basic toolbox. Freebasic perhaps with the essential libs etc. and copy and paste working scroller/Rasterbars/Starfields in it to run on that machine it would be a first step. Changing paramters and watch the results would be my first approach.
Creating something out of scratch means understanding the whole thing, this means working stuff in 10 years from now

Frist of all "playing" with "code" and a working "toolbox" should be the target. The goal is alway creating stutterfree-stuff because the pc has not so much of it.
I think I should go for Directdraw6.1 not D3D (because that voodoo has limitations on that).
What do you think?
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