I assume you know most of this, but since I'm horrible at explaining I'll just write down what I did
First off, we seem to have two different versions of the intro, as my graphics is at a different place in memory and the copper pointer is also at a different place, I will assume you have a full save-state and not a raw ramdump, and just use your pointers here.
This icosphere graphics has a bit special layout, which is why it was harder to rip.
Looking at your image from your initial message you can see that the graphics is laid out in rows:
row 1: bitplane 1
row 1: bitplane 2
row 1: bitplane 3
row 1: bitplane 4
row 2: bitplane 1
row 2: bitplane 2
row 2: bitplane 3
row 2: bitplane 4
et.c
This is why it was a bit different from ripping normal graphics
You already have the address of the start of the graphics: $5f000
Width: 352
Height: 32 <- this is the height of each animation step
At this time you should just set bitplanes to 4, since you can see in your screenshot that there are 4 rows before the next "row" of new graphics,
the colors will look horrible right now, set the "stop at line" to $33, press "Process" and it should extract the colors
Then, increase the "Rip Height" to 336..
Hope this help, just ask if I missed something
