Thanks for your feedback guys!

Yes, i would really like to code the fire effect as 1k intro... But by the way i just would like know your personally opinion... Is it worth to code this effect in a 1k intro (i.e. with music if i get managed it but it would be hard) or does it make more sence to code this and some other effects in a 4k intro?
In a 1k intro version, the effect will be shown as the test version! However i want like to code using DirectX9 (i.e. DX10 or DX11 - depents on which framework would compile/pack the smallest exe with latest VS! My mainproblem is still, i dont know atm how to code the effect using DirectX nor using very fast PixelShaders. So both ways (DX == drawing pixels on texture or directly to the screen) or using PixelShaders are totally new for me!
So you see the problem for me... i am full of ideas for some possible nice 1k, 4k and 64k intros (a very simple but nice 64k intro), but i have to learn how to code things using DX / Pixelshaders!

This costs a lot of time... else you would see some more released stuff by me! Possible me still need a second hand, also like someone (a good friend) in the scene living near me and where its possible to meet and learn from

I didnt coded in C/CPP since my last 1k intro (inofficial invitation for BP2009)... I have to buy/install the final release of Win7 64bit and then installing VisualStudio and trying again to start coding DX stuff!
So i think, i have to start step by step and releasing tiny things first like 1k effect instead a complete 4k, where i miss the needed coding technique / knowledge atm... (coding stuff with PB isnt the big problem for me since its very basic but it has some sites i dont like... so my wish is to code needed stuff (Win32 Appz, Win32 with DX and maybe PS stuff) somewhere in the future ^^
Do you think, its okay to release the fire effect as 1k intro?