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[WIREFRAME] Isocubes

Started by hellfire, May 29, 2011

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hellfire

Here's another, again totally rushed, entry to the wireframe challenge.
It draws only lines using OpenGL, no fancy textures, "zero polys and shaders".
Tune is by Dubmood/Razor1911 - check more of his stuff here!
Enjoy.

Here's a video-link for convenience:
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Raizor

That's really cool Hellfire, I love how the cubes merge and part.  Cannot beat a good Dubmood tune either and great use of the syncing :)

Runs perfectly here at 60fps on my Win7 x64 box.

Out of interest, what are you using to play the tune?  Just looking for ideas for syncing in future.
raizor

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Kirl

#2
Wooot, that had it all! Cool metaballish cubes, colors and synched deforms. I'm really impressed!  :clap:

Would be interested to hear how you drew the wireframes, looks like they moved through a static grid or something?

www.kirl.nl
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hellfire

#3
Quote from: KirlWould be interested to hear how you drew the wireframes
I store the distance (and some more parameters) to the nearest cube for each voxel of a 3d volume and extract the lines with the marching squares algorithm (which is a 2d version of marching cubes) for every volume-slice at a given level.
Before extracting the lines I apply a gaussian blur to the voxel field to make things smooth and round.

Quote from: Raizorwhat are you using to play the tune?  Just looking for ideas for syncing in future.
I use mini-Fmod to play the tune and synchronisation is done by simply looking at the pattern data.
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Pixel_Outlaw


This is a product of skill tempered with artistic detail.
Well done!
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Shockwave

lovely clean entry with great colours, I love the way that they blend and how the cubes freak out in time to the beat.
Shockwave ^ Codigos
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padman

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Clyde

Fab Dude! And Very Addictive.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


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TinDragon

This is really nice, the cubes are cool but I also like how you have the wireframe grids top and bottom.

Raizor

Quote from: hellfire on May 29, 2011
I use mini-Fmod to play the tune and synchronisation is done by simply looking at the pattern data.

Thanks Hellfire. Do you look at the pattern data in realtime every frame?
raizor

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hellfire

Quote from: Raizor on May 30, 2011Thanks Hellfire. Do you look at the pattern data in realtime every frame?
Only if the current playing position (row or order) changed.
Otherwise I'd re-trigger the same sync-event multiple times (as long as the current row is active).
So, depending on the beats-per-minute of the track, I'm looking into the pattern data only once every few frames.
But looking-up the pattern-data every frame wouldn't be particularly costly, either...
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Raizor

raizor

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benny!

I love every single piece of that intro, Hellfire. Nothing more to say than OUTSTANDING!
:clap:
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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combatking0

This is, again, an excellent entry. If you could make this into a visualiser for any user-imported MP3, I could see this gaining popularity beyond the demo scene.

I liked the way the background changed, along with the roundness of the cubes and how they merged / diverged. Very slick. :clap:
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hellfire

Many thanks to everyone for the kind words, I'm really glad you like it!
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mind

looks like a winner to me! you got my vote :D
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LittleWhite

Wow ... really nice entry , Sincerely :)
:clap: :clap: :clap:

1st in my heart
The demoscene will never die, never!

energy

Excellent.
Very good effects and Sound.
Congratulations.

Ill drink an "ALT" up to yu!   ;D
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