Hiya folks. This is my first entry to a comp here, I hope you like it. Unfortunately we've gone into crunch mode at work again, the final push for the last deadline. So for the next 6 to 10 weeks I'm going to be an overworked caffeine fueled pizza eating zombie with no social life and no time for other projects. Therefore I might as well post what I have now since I'm not going to be able to do anything more with it before the deadline.
This is a windows xp program written in C++ using DirectX which proceduraly generates bonzi tree meshes. It's only in wireframe at the moment since I wanted to concentrate on the mesh generation algorithms. There's a few things missing I wanted to add such as roots and leaves etc, it could use more optimisation, and there's still some problems with it, but all in all I'm quite pleased with the result. Press space to generate a new tree and escape to exit the program. Some results are more aesthetically pleasing that others, the generation algorithms could use a bit more tweaking, so you might want to hit space a few times. And please be patient, it can take a while to load. Enjoy.