Author Topic: [CUBES] Runtime  (Read 3266 times)

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Offline combatking0

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[CUBES] Runtime
« on: May 11, 2012 »
OK, this is definitely my final entry for this competition.

The music is "Wobblyglad" by Clusterfrog.

Cubot is going to be thoroughly re-programmed for his naughty behaviour.

(edit) I have re-uploaded this due to an error in the original upload which invalidated the zip file.

(edit 2) I am now hosting the swf and the exe as downloadables:

<a href="http://barcodebattler.co.uk/d/Runtime.swf" target="_blank" class="new_win">http://barcodebattler.co.uk/d/Runtime.swf</a>

http://barcodebattler.co.uk/d/Runtime.exe

« Last Edit: May 13, 2012 by combatking0 »
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Offline Blacksheep8Bit

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Re: [CUBES] Runtime
« Reply #1 on: May 12, 2012 »
Very cool, tell this robot i said hi :D
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Offline padman

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Re: [CUBES] Runtime
« Reply #2 on: May 13, 2012 »
Hmm, the zipfile contains two "runtime.exe". And both won't start with the message "Checksum error in runtime.exe". Anbody else got the same problem?
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Offline benny!

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Re: [CUBES] Runtime
« Reply #3 on: May 13, 2012 »
Hmm, the zipfile contains two "runtime.exe". And both won't start with the message "Checksum error in runtime.exe". Anbody else got the same problem?

Same here...
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Offline combatking0

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Re: [CUBES] Runtime
« Reply #4 on: May 13, 2012 »
Something must have gone wrong during the upload - I'll try again.
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Offline combatking0

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Re: [CUBES] Runtime
« Reply #5 on: May 13, 2012 »
It's happened again. I'll try hosting it...
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Offline Kirl

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Re: [CUBES] Runtime
« Reply #6 on: May 14, 2012 »
Yet another fine entry, cool music too! You should be able to do some fine ragdolls with your kinematic skills by now!

Wondering how you did the scrolling floor in 3d, good stuff.  :clap:
www.kirl.nl
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Offline benny!

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Re: [CUBES] Runtime
« Reply #7 on: May 14, 2012 »
Thanks for uploading the live version. Roxx  :clap:
Well done!
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Offline Raizor

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Re: [CUBES] Runtime
« Reply #8 on: May 14, 2012 »
Very cool Combatking. I'm not sure I like the embedding auto-playing flash in pages though, that's twice in a matter of days that I've been scared shitless by sudden noise :D
raizor

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Offline jace_stknights

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Re: [CUBES] Runtime
« Reply #9 on: May 14, 2012 »
well done :D it looks like the ones in Dire Straits "Money for Nothing"  ;D
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Offline combatking0

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Re: [CUBES] Runtime
« Reply #10 on: May 14, 2012 »
Thanks everyone. Hopefully I'll grab 3rd - there's some fancy OpenGL entries this time round.

@kirl - it's a grey square with a white outline, and some dark grey lines moving along the Z axis, and the whole lot being rotated to simulate a treadmill.
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Offline Shockwave

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Re: [CUBES] Runtime
« Reply #11 on: May 17, 2012 »
I really like the robot, the text writer is amusing too :)
Shockwave ^ Codigos
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Offline padman

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Re: [CUBES] Runtime
« Reply #12 on: May 22, 2012 »
I wonder if he gets muscle soreness from all the running. Nice one!  :clap:
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Offline Hotshot

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Re: [CUBES] Runtime
« Reply #13 on: May 24, 2012 »
Nice one....Well Done  :clap:

Offline Pixel_Outlaw

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Re: [CUBES] Runtime
« Reply #14 on: May 25, 2012 »
This is very stylish.
It reminds me of the classic game Vectorman a bit.
I like how the colors pulse out from the head down, it is better than simply changing all at once.
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Offline combatking0

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Re: [CUBES] Runtime
« Reply #15 on: May 25, 2012 »
Thanks, I was trying my best to push the language as far as I could.
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