Author Topic: [CUBES] Slowly and slowing  (Read 5826 times)

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Offline jace_stknights

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[CUBES] Slowly and slowing
« on: May 16, 2012 »
Hi all, here is my poor entry for this challenge. It was an pain to produce: for about 10 days I tried differents things (Atari ST, opengl,...) to return back on Purebasic! But here it is...

Some infos about this entry: all is done by hand (3D compute, drawing, ...) like in the good old time: I really suck too much in opengl to make a nice version. So it could be slow on your computer... (on mine it is ;D). I would be happy to make it with TinyC5 & codef, but after some test, it was really too slow. But perhaps I will make a port just for the fun  ;) (Yes Raizor, I will make an OpenGl port too, sure!  :whack:)

Hope you will enjoy...
« Last Edit: May 17, 2012 by jace_stknights »
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Offline Shockwave

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Re: [CUBES] Lame try of cubes :D
« Reply #1 on: May 16, 2012 »
Don't know why you called that lame!

Again one I could watch all day just for the cool song from Slammer's great Melon demo :) 
The effects look nice, I especially like the way that the grid is revealed by the larger shadow cubes, it looks different and cool.
Shockwave ^ Codigos
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Offline jace_stknights

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Re: [CUBES] Lame try of cubes :D
« Reply #2 on: May 16, 2012 »
Thanx Shockwave!

what is lame is to make cubes in less than 60fps, it's really not that great: (  :whack: Have really to make effort to learn opengl:
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Offline benny!

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Re: [CUBES] Lame try of cubes :D
« Reply #3 on: May 16, 2012 »
Man, what shocky said ... I like your entry. Very nice effect and the overall design perfectly fits together. Really good choice of colors and layout. Well done, mate!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline jace_stknights

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Re: [CUBES] Lame try of cubes :D
« Reply #4 on: May 17, 2012 »
Sorry for this, but I'm disappointed by the slow speed of this entry... hu should try to change the name of my entry  :P Yep I know... something like "slowly cubes" :D :D :D

Yep I found a new name  ;D
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Offline Kirl

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Re: [CUBES] Slowly and slowing
« Reply #5 on: May 17, 2012 »
That was really cool, only the name might be a bit lame (I like the new one better). ;)

It was a bit slow, but lovely all the same! Cool font and nice effects!
www.kirl.nl
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Offline jace_stknights

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Re: [CUBES] Slowly and slowing
« Reply #6 on: May 17, 2012 »
That was really cool, only the name might be a bit lame (I like the new one better). ;)

It was a bit slow, but lovely all the same! Cool font and nice effects!
Thanx Shock! Yep it was really a lame name  ;D as lame as my though about my mind when finished it  :-[
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Offline jace_stknights

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Re: [CUBES] Slowly and slowing
« Reply #7 on: May 17, 2012 »
Hum tried to port the entry on MacOSX using Purebasic... bad beginning   :crutches:
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Offline Raizor

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Re: [CUBES] Slowly and slowing
« Reply #8 on: May 17, 2012 »
Hum tried to port the entry on MacOSX using Purebasic... bad beginning   :crutches:

Hehehe. I prefer the original to the OSX remix ;)
raizor

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Offline Optimus

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Re: [CUBES] Slowly and slowing
« Reply #9 on: May 17, 2012 »
That's very good! Original cuby stuff, cuby letters, cuby layer with cubes, funny stuff, great design.
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Offline padman

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Re: [CUBES] Slowly and slowing
« Reply #10 on: May 17, 2012 »
Cool stuff as usual mate!  :clap: Dunno why everyone is complaining about stuff running slow. Isn't everyday life too hectic and fast already? Slowness FTW!  ;D
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Offline jace_stknights

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Re: [CUBES] Slowly and slowing
« Reply #11 on: May 17, 2012 »
thank you mates!

pad: you know I am an atari st coder stubborn: "one frame or die!"  :diablo:
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Offline Zorro 2^NoExtra

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Re: [CUBES] Slowly and slowing
« Reply #12 on: May 17, 2012 »
Good work mister Jace :D

Now it's time to code on Atari ST :||
Freddo aka Zorro 2 from NoExtra team.

Offline jace_stknights

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Re: [CUBES] Slowly and slowing
« Reply #13 on: May 17, 2012 »
thanx Zorro :) Yep wanted to make it first on Atari ST. And I think it will... be a little patient  ;) I'm working on a heavy code generating rout for the polygon filling...  :inspired:
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Offline Hotshot

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Re: [CUBES] Slowly and slowing
« Reply #14 on: May 24, 2012 »
Good Skill there...Nice Dot Cube  :clap:

Offline Pixel_Outlaw

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Re: [CUBES] Slowly and slowing
« Reply #15 on: May 25, 2012 »
I really like this demo.
Lots of style. The lines in the shadow and the square particles really were a nice touch to tie it all together.
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Offline rbz

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Re: [CUBES] Slowly and slowing
« Reply #16 on: May 26, 2012 »
Very nice idea and design!



Ps.: It works smoothly when cubes are solid and slowdown when points or line surround them. Tested on Win7 + nvidia 8800.

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Offline jace_stknights

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Re: [CUBES] Slowly and slowing
« Reply #17 on: May 27, 2012 »
Thanks mates. I'm happy to see that my little intro got some positive points  ;D
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Offline jace_stknights

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Re: [CUBES] Slowly and slowing
« Reply #18 on: June 14, 2012 »
Okay, didn't have time these last days : here are the complete sources! I've tried to make some english comment stuffs but still got french vars and comments too  ;D

The code is really poor, but I hope it will help some to understand oldschool 3D routs!
There are a sort of 3D engine using 3D math and so on. Display use Sprite3D, own linerout and Plot  :P

Enjoy!
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Offline padman

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Re: [CUBES] Slowly and slowing
« Reply #19 on: June 14, 2012 »
K+ for sharing the source mate!  :cheers:
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