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[PROCEDURAL] Cave (ps 2.0)

Started by hellfire, May 01, 2008

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benny!

@hellfire:

wasn't able to test test.zip and test2.zip earlier.
Both run smooth and look like their screenshot !!!

Very well done !!!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Deleter

Quote from: hellfire on May 12, 2008
What's the actual problem here is still a bit out of my understanding.
I've tested both versions on Radeon 9600 (Shader 2.0) & Geforce 7600 (Shader 3.0) and they both work fine. If the shader doesn't work on your Radeon, it's probably because of different driver version (I'm using Catalyst 8.4 from September 2007) which might include a somewhat different shader-compiler or just features new bugs...
A crash, however, is most probably caused by my sucking code ;)

Edit: Updated drivers to current version and can't see any difference, still it's not impossible that some other code-path for other/newer hardware might cause trouble of some kind...



Well if it helps any, I actually have a FireGL 5200 (which played crysis just fine ;) and supports shadermodel 3.0). The fireGL is just a mobility radeon x1600 with certain features downgraded and others upgraded. The driver is from may 2007 and I cannot upgrade it (some stupid hp laptop thing I guess...)

hellfire

#42
Thanks for the information. Does "test" look like this then?
And does the text-window say "shader compiled" (twice) or is there some error message?
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Jojo

this looks great, dude O0

Deleter

No the shaders fail to compile and it looks like the attached jpg. It does say "shader compiled" and then right after it says "shader compile error: ERROR: 0:1: 'uniform' : cannot initialize this type of qualifier" "ERROR: 1 compilation errors. No code generated"

hellfire

Quoteit says "shader compile error..."
Thank you very much!
Could you please try again with this (attached) version?
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Deleter


neriakX

it's looking cool, unfortunately I'm not an alien .. it runs with approx 1300 fps!!!! :)
it speaks for your code, but I can't see much of the cave, it's spinning so freaking fast :) I think I've got vsync application controlled.
cheers,
neriakX


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hellfire

True, I just ran it on my HD6850 and it's unwatchable with default driver settings.
When I coded this I still had a lusty Radeon 9600 and was happy to make it run fluidly at all ;)
If you force vsync in the driver settings it runs properly, though.
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neriakX

I've changed driver settings to Vsync: "Always on, unless application specifies". Both tests are running like a charm now. Very good work, hellfire!  :clap:
cheers,
neriakX


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