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WIP 3D Engine (Update : v0.07 screenie preview) [v0.06]

Started by Hezad, August 21, 2008

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Stonemonkey

Quote
There's no interpolation required here

This is maybe where I'm getting confused, how do you know which pixels to test from the shadow map?

hellfire

Sorry for the confusion; of course you need to interpolate coordinates for the (projective or cubic) shadowmap, you just won't need color-interpolation in the amount bilinear-filtering requires.
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