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Prompt Critical - Official Release - v1.02

Started by syn9, September 29, 2008

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syn9

ok... i know this is a demoscene forum and not a game forum. but my design style is heavily influenced by the demoscene and i believe that some of you can appreciate the style of this game.  and its programmed in freebasic.  please check it out

http://syn9.thingie.net/PC/Prompt_Critical_v1.02.zip




=======================================================================
Readme.txt
=======================================================================
Prompt Critical v1.02
by Daniel M Kennedy (syn9)
Hideout Productions / Team Synergy

http://syn9.thingie.net
syn9 [at] rpgdx.net

=======================================================================
28 SEP 08 - Update v1.02
22 SEP 08 - Initial Release v1.00

Programmed in FreeBasic - http://www.freebasic.net
Uses OpenGL and Fmod.

=======================================================================

  This game was created as a mini game to get me back in the spirit of
  coding after spending 3 months under the Atlantic ocean. I started it
  on Sep 4th. So its been roughly 2.5 weeks in development (as of 9/22/08).
  I hope you all enjoy it. You're welcome to contact me if you have any
  comments, questions, or criticism at the above addresses.

  Thanks,
  syn9


=======================================================================
How to play this game -

  You are orbiting a worm hole and an enemy is coming through. It is
  your job to destroy them. Most of the time they fire homing bullets
  but sometimes they release a bullet bomb. If you do not shoot the
  incoming bullets they will take your health down.

  When you see the blue star shoot it. You will receive a random powerup
  which can be health, missiles, or shields.

  Destroying the environment and accuracy give you bonus points. As well
  as not getting hit.


=======================================================================
Controls -

  Mouse Look
  Shoot               - Left Click / Spacebar
  Switch Weapon  - Right Click
  Pause               - ESC / P


=======================================================================
HUD -

  Health - Outter lefthand bar
  Clock  - Inner lefthand bar
  Ammo   - Inner Righthand bar
  Shield - Outter Righthand bar


=======================================================================
Credits -

  Programming - Daniel Kennedy (syn9)
  Game Engine - syn9
  3D Models - syn9
  Music & Sound FX - syn9
  Game Design - syn9
  Assistant Game Design - Quinton Roberts (Eclipzer)
  Game Clock - Eclipzer
  OBJ Model Loader - syn9 / Dr_D
  Beta Testing - Eclipzer / Deleter


=======================================================================
Shout Outs -

  Eclipzer, v1ctor, Topa, Aenyn, Rel, Alias, Lachie, Marcade
  Deleter, HexDude, Kiz, BadMrBox, Cha0s, SSC, Pete, bje990


=======================================================================
Update v1.02 - 28 SEP 08

- Added online score board
- Can set default player name and team name
- Can set HUD color and alpha
- Revamped title screen song
- Enemies can no longer shoot you in the back
- Easier to shoot incoming bullets when they are about to hit you
- Slowed enemies down
- HUD includes descriptive text
- Fixed new high score bug
- New High Score window tells you your rank
- Slowed down bullet particles and made them dark red
- Fixed screen close bug
- Fixed cancel bug in options
- Added missile SFX
- Added better explosion SFX
- Added intro logo animations

=======================================================================
SCREENSHOTS -



benny!

Wow ... screenies are looking very promosing. Just downloaded
it - but unfortunately - the game crashes right after the very
nice credits-intro.

But no need to worry - it really seems to be my laptop with its
cheap GFX-card since more and more upcoming productions dont
run on it.

Will test it on another PC soon.
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Clyde

Unbelievably cool game; love the music, gfx and the transitions.

Welldone Hideout & Co.
Cheers,
Clyde.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


Challenge Trophies Won:

hellfire

Wow, that was great fun!
And there are quite some more nifty things on your website!
Challenge Trophies Won:

benny!

Yeah. Tested it on proper hardware now. Game roxx - great work!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Hezad

awe-some :D Graphics in game are simple but just what it needs, colors are well chosen, Gameplay is pretty addictive.

One thing I really really loved is the impression of gigantic structures size, coupled with the music. Really cool :)
Music + Coding :
http://Hezad.no-ip.org

Hosting / Hébergement :
www.hezad.com

syn9

awesome guys. im really glad you liked it. i was hesitant to post about it here since this isnt a game dev site. but now i'm glad

Pixel_Outlaw

#7
I posted on shmup_dev but I'll post here too. ;)
(small world ain't it)

I like the colors first and foremost! One thing I like about the demo feel is that people are free to choose wild colors and shapes. You have obveously done that here. The game plays smooth but honestly I'm a bit out of my element. I suppose I just need more practice. This is a really well done product for the amount of time you have made it in. The HUD is nicely done too.

EDIT
Hurray Highscore.
Challenge Trophies Won:

DrewPee

Superb! Fantastic Frenetic Action! Wicked!

My eyes hurt! lol!

Andy
DrewPee
aka Falcon of The Lost Boyz (Amiga)
Ex-Amiga Coder and Graphic Designer
Administrator of > www.retrocomputermuseum.co.uk