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DemoFx - Just a small test

Started by va!n, December 08, 2008

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va!n

hi guys..
here is just a small test of an standalone effect (nothing special) i am worked on and which works nice on my system (esp seeing it in realtime action)  ;)

just run the intro... wait and watch what happens ^^




- hp EliteBook 8540p, 4 GB RAM, Windows 8.1 x64
- Asus P5Q, Intel Q8200, 6 GB DDR2, Radeon 4870, Windows 8.1 x64
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bikerboy



AnimalMother


benny!

Like it. Fades really smooth. I wonder if this would also
work with 2 or more pictures.

Besides, the music doesn't fit to the fx though - I would
have been prefered a more atmospheric and moody tune
which fits better to the calm wood-scenery.

Anyway, good work!
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Positron


hellfire

Not so bad for a first try.
There seems to be an increasing offset in your displacement-values (the picture seems to slip to the lower right) - maybe they're unsigned ?
Are you using a pixelshader or do you set the BumpEnv-Matrix ?
Some sort of multisampling would probably make it look nicer.
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va!n

@all:
thanks for your feedback! Hope it runs ok on ya PCs because it does not runs in same speed on each pc! (this is something i have to understand and learn how to do on PC without limiting the fps ^^)

@benny:
yes i think you are right about the tune... i had a small problem to find a useable tune for the effect... and since i am a big fan of trance/techno/goa/progressive i used this tune just as background tune ^^

@hellfire:
i dont use pixelshaders nor a BumpEnv-matrix... but you are right.. the values are unsigned because i had problems... i will check it out... i think i know what you mean.. anyway thanks for your comment... about the multisampling == i know this word but not really sure how to implent this for this fx yet..  :P
- hp EliteBook 8540p, 4 GB RAM, Windows 8.1 x64
- Asus P5Q, Intel Q8200, 6 GB DDR2, Radeon 4870, Windows 8.1 x64
http://www.secretly.de
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Hezad

Vain : Nice effect, really :)

Multisampling is relatively simple : Lets say your resolution is xRes*yRes, you render your scene on a xRes*2, yRes*2 sized buffer and then render that buffer on the screen with a box filter (you merge 4 pixels from the multisample buffer to 1 pixel in the screen buffer), it'll do sort of an anti aliasing on all screen (graphics improvement is huge !!).

However, it can be made in software but with a non-interactive framerate (Maybe Am I wrong ? I'll let the masters of optimization tell about it :) ) or it can be made in hardware (don't know how though :S)
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Clyde

Very cool and pretty mate, welldone.
One suggestion, have the music start when the graphics window opens.
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