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D-Bug menu 191 remake

Started by KrazyK, January 18, 2012

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KrazyK

Been a long time since I was on here as I've been concentrating on my cycle training/racing but I'm back with another ST remake.  This time D-bug menu 191.
This one has a nice digi-chiptune that I had fun ripping out and a nice font that I had to rebuild manually. ::) 
Can you please test it to see if it works on your systems and let me know otherwise so I can fix it?
:cheers:

I have a couple of others I'm busy ripping data from and will hopefully have time to do them within the next month.
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Raizor

Works fine here KrazyK, in both windowed and fullscreen. Windows 7 x64. Nice work.
raizor

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ttemper

fullscreen has a thick black border at the bottom for me, and the bottom scroller is yellow and jumbled pixels (unreadable)... works in windowed properly though.

KrazyK

Quote from: ttemper on January 18, 2012
fullscreen has a thick black border at the bottom for me, and the bottom scroller is yellow and jumbled pixels (unreadable)... works in windowed properly though.

Hi ttemper,
Do you have more info for me?  OS? winXP? Win7 x86 x64? etc, video card?, screen depth? etc so I can narrow it down?

I've so far tested it on on Win XP x86, Win7 x86 & x64 all with Nvidia cards without problems so far.
I might have a chance to test it on ATI machine tomorrow.
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combatking0

There's always something awe inspiring about the 16-bit art style.

The double scroller was a bit confusing at first, but it soon made sense.
You are our 9001st visitor.
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ttemper

winxp sp3, gt440 nvidia, dx9. running ffdshow filters. 1440x900 native monitor res, 32bit.

it works fine in windowed mode for me, but soon as i select fullscreen i get the bad bottom scroller.

attached is a screenshot of fullscreen mode.

benny!

Runs good even on my crappy laptop. Nice one!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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jace_stknights

Works fine here!

By the way, you should use "native" resolution like 800*600 for fullscreen, with borders it will looks like real atari st screen and works everywhere.

And what about you TLB remake? Never saw it on Retro-remakes.net!
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padman

No probs here on Win7 x64 and Radeon gfx. Nice one!  ;) No idea what causes the glitches though. Maybe the ffdshow filters?
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KrazyK

Quote from: jace_stknights on January 19, 2012
Works fine here!

By the way, you should use "native" resolution like 800*600 for fullscreen, with borders it will looks like real atari st screen and works everywhere.

And what about you TLB remake? Never saw it on Retro-remakes.net!

Good suggestion, i'll go 'native' and see what happens on the next version at the weekend.
My TLB remake needs some attention before I release it.  I'll need to convert it ALL the sprite functions to Sprite3D to speed it up first.  After seeing the same code for so long I got tired of it - but it will return and hopefully even run on padmans' PC.  ;)
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KrazyK

I had an hour to spare today before I finish work and had my usb pen with the code on so i've altered it to run in 800x600 mode.
Please test again
:cheers:

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Shockwave

Runs great here for me in Windowed and Fullscreen (Win 7 64 bit) .
I really love the music in this remake too :)
Shockwave ^ Codigos
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Kirl

Well done KrazyK, loved the tune!  :clap:
www.kirl.nl
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ttemper

Quote from: KrazyK on January 20, 2012
I had an hour to spare today before I finish work and had my usb pen with the code on so i've altered it to run in 800x600 mode.
Please test again
:cheers:

Still the same broken yellow scroller at the bottom for me on fullscreen mode. Not real sure what the cause of it is, but most probably my system *shrugs*. Windowed mode works proper.

What language and what routine are you using to render the scroller to screen?

I have noticed when I'm coding in FreeBasic, that the 'print' command doesn't work in GUI mode for some reason. I've tested code snippets from DBF, but it only worked in console screen, not GUI, not sure if that's how it is supposed to work or not.

*note, I noticed on the big purple font scroller that you have overlapped pixels at the top (looks like 1px), I noticed it when the scroller bounced.

KrazyK

I'm using PureBasic and using the standard Sprite3D functions so i'm also at a loss to why it doesn't work on your system.  As for the 1px overlap, you must have good eyesight  :o, i'll correct it and update the original post soon.
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jace_stknights

@ttemper: does your computer use shared memory for display?

@KrazyK: still runs on my computer :P
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ttemper

@jace_stknights, my video card is a GT440 1gig, so no shared video from the mobo. C2Duo, 2gig ram. Gigabyte mobo + vid card.

@Krazyk, I noticed the overlap on fullscreen mode, I could see it better at the 800x600 res ;P As for the bottom scroller, not real sure why its not working on my system, fullscreen = bad bottom scroller, windowed screen = all ok.

jace_stknights

@ttemper : hum.... I've noticed that sometimes on shared memory card, things are not working well... really dunno why doen't work fine with yours.  ???
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ttemper

@jace_stknights. After all the problems I've seemed to have with my video card, drivers, etc... I downloaded the latest beta drivers from nvidia, and installed a driver cleaner. Uninstalled drivers, booted to safe mode, cleaned/removed all the left over drivers and such, rebooted, installed new drivers, rebooted, set up my screen.... and then ran a few different demos... and now... your demo works proper in fullscreen, no more bad bottom scroller  :updance: so in conclusion it was my system :telloff:.

*Note: I still have glitchy scrollers and such though in other demos (not smooth, screen seems to half update/glitch all the time), including my own, idk why. (vsync not enabled?) I really don't know the cause, but it annoys the sh*t outta me, never had problems with my last video card.

KrazyK

Nice one, glad you figured out why it wasn't playing right.
Try this new one attached here, Pompey Pirates 31 to see how it runs.
It's not the prettiest of menus but I wanted to see if I could replicate the falling blocks after hacking out the table and gfx.  Music is ripped from Rampage as I had trouble ripping it from the original menu.

Let's get the Atari ST remakes to 100 on Retro-Remakes this year eh?

I'm still interested to see if anyone has figured out a way of stopping the screen from pausing momentarily when stopping and restarting the OSM engine when changing tunes.  Padman, Jace?
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