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Beast Tribute

Started by aNdy, May 22, 2018

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aNdy

I may be a few weeks later than others, but wanted to contribute to the other Psygnosis style demos that have appeared on this forum courtesy of KrazyK and ~AR-S~.  So finally, here is my effort, that I've called 'Beast Tribute'.



The demo can be downloaded from the Cosine website here:

http://www.cosine.org.uk/products.php?prod=old_school_demo_2&4mat=pc

Like my previous demo (Old School Demo 1), the source is included and is very heavily commented to explain what each bit is doing.  Unlike the last demo, I've not converted the graphics into data and included in the source.  This time the graphics are in their original formats so you can see how it all slots together.  Also, I wrote some new music - although it loads into the demo as an ogg file, the original 4 channel mod file is included so you can load that into whatever tracker and pull that apart too!

Thanks to KrazyK from this forum for pointers on animation control.  All other thanks, credits and information is contained in the demo scrolling message.

Please enjoy!

aNdy/AL/Cosine

dr.zeissler

Looks fantastic! Scrolling is very nice! (Tested on iMac27" Wine)

dingbat

once again great work & polish. it is also great to see the code in such a clean & commented style. 

ttemper

a nice lil demo. props for releasing the code and assets also for others to learn from.

padman

That's really cool!  :)
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Dr.Death

WOW i really like that  :updance:
Proud member of DAWN

KrazyK

Just downloaded this prod and I really like it aNdY.  Thanks for the greetz too.  :cheers:
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Rbz

Really great welldone aNdy!
The music version you did is awesome, keep it up!
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jace_stknights

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aNdy

Many thanks for the kind comments!  Very much appreciated and boosts the desire to progress and improve my PureBasic coding.

Coming soon (hopefully), a simple little puzzle game called 'Blok Copy' which is a conversion of the game that has been released across different formats by Cosine.

~Ar-S~

Veryyyyy nice.
I already saw a beast demo but not as complete as yours.
Really great job.
Thanks a lot for sharing.
~ Ar-S ~

SERGIO_ManOwaR_

This is so good and useful for purebasic learners.
The "grabsprite" for storing 'tiles' from a bitmap is very useful. In my sokoban game i was extracting the tiles in real time every frame... this is much better, thanks!