Author Topic: WIP 3D Engine (Update : v0.07 screenie preview) [v0.06]  (Read 92910 times)

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Offline Stonemonkey

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Re: WIP 3D Engine (Update : v0.07 screenie preview) [v0.06]
« Reply #240 on: November 28, 2008 »
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There's no interpolation required here

This is maybe where I'm getting confused, how do you know which pixels to test from the shadow map?

Offline hellfire

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Re: WIP 3D Engine (Update : v0.07 screenie preview) [v0.06]
« Reply #241 on: November 28, 2008 »
Sorry for the confusion; of course you need to interpolate coordinates for the (projective or cubic) shadowmap, you just won't need color-interpolation in the amount bilinear-filtering requires.
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