I know how to set a light in OpenGL but I cannot quite figure out how to set a directional vector for it.
I whipped this up in AutoCAD to show what I mean. The view here is isometric to show how the light rises above the canvas then points back down at an angle. I've checked on line documentation but find it a bit confusing. Now I could be wrong but I think AutoCAD uses OpenGL to render in this old version so hopefully the effects will be transferable.