Author Topic: Thin Basic  (Read 12352 times)

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Offline erosolmi

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Re: Thin Basic
« Reply #20 on: April 11, 2009 »
As final info, some videos of old thinBasic scripts made few years ago when thinBasic was at the very initial stage.
Videos are almost all about using TBGL module, OpenGl module for thinBasic.

http://www.youtube.com/results?search_type=&search_query=thinbasic&aq=f
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Offline Pixel_Outlaw

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Re: Thin Basic
« Reply #21 on: April 11, 2009 »
I like the DOSbox/console very well. :)
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Offline erosolmi

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Re: Thin Basic
« Reply #22 on: April 11, 2009 »
I too like Console applications.

thinBasic permits to have Console window, GUI windows and OpenGl windows active at the same time.
There is no limitations in writing a game in GUI window that also use Console window to write output at the same time.
Or even OpenGL canvas in a GUI application also using Console to write out some info.
« Last Edit: April 12, 2009 by erosolmi »
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Offline Clyde

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Re: Thin Basic
« Reply #23 on: April 12, 2009 »
:hi: Erosolmi, looks pretty cool dude and thanks for the info.
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Offline Clyde

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Re: Thin Basic
« Reply #24 on: April 17, 2009 »
When I have a spare mo, I'll see if theres something I can muster up in it.
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Offline hellfire

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Re: Thin Basic
« Reply #25 on: April 17, 2009 »
Quote
Quote
No compilation, no intermediate code, just plain text script files analyzed and executed on the fly.
Well that puts me off even looking past the front page
Interpreted languages usually have a bad reputation in the demo-scene because out of historical reasons people still have that idea of getting the most out of their machine.
Personally I feel a certain disgust when imagining the string-parsing involved, but since the advent of 3d-acceleration most cpus stay so idle that it might be a good time to take a look beyond one's own nose :)
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Offline erosolmi

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Re: Thin Basic
« Reply #26 on: April 17, 2009 »
hellfire you are right.

But on the other end programmers tend not to cure details and put software layers over software layers and many times even compiled applications are so cpu intensive thanks to this. thinBasic is fast even for graphic applications and games. Of course I would never try to promote thinBasic for multi megabytes real-time imagine processing but we have and continue to put strong attention to performance.

Also consider that only hardware evolved, but also software. Try by yourself the more than 400 thinBasic applications you will find after installation and see by your eyes.
Latest beta version is available at http://community.thinbasic.com/index.php?topic=2588.0

Among other new features, this version has even a machine code compiler of a basic dialect called Oxygen. You can write basic code into a string, compile it on the fly. It will return a pointer to machine code that can be used to execute compiled code like it would be native thinBasic functions. A really unique feature.

Ciao
Eros
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Offline erosolmi

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Re: Thin Basic
« Reply #27 on: April 18, 2009 »
When I have a spare mo, I'll see if theres something I can muster up in it.
Thanks Clyde.
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Offline Shockwave

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Re: Thin Basic
« Reply #28 on: April 19, 2009 »
Even though you don't want me to I will still add your site to the portal next time I update it, it's refreshing to see someone who cares so deeply about something they have written.

There are quite a few people like that here and you are one of them.
Shockwave ^ Codigos
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Offline erosolmi

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Re: Thin Basic
« Reply #29 on: April 19, 2009 »
 ;)
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