hello dbf forum,
you may of heard this question before.
i have been looking at nehe lesson on open gl. but the includes they use, etc, are missing or it looks like have been changed in vsc++2008. Is there an alternative way of working with open gl?
im interested in shaders, but don't really know how to make them. it looks to me like mixing per pixel effects like blending and blurring.
thanks for your valuable time,
Storm Trooper aka Trantor.