Okay, so I have my little demo doing what I want it to do but now I want to do some heavy optimising.
It uses a significant number of triangles held in a big list and I figured the thing would run faster if I converted it to a few triangle strips.
However, having read through some websites, there seems to be a debate on whether or not this will make any difference whatsoever, and in fact it might run slower due to vertex cache issues.
As this is my first OpenGL project and I really don't have a clue, I'm hoping some of the experienced OpenGL'ers could let me know if it's worth wrestling with strips or just leave it as a triangle list.