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April 22, 2026
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Dark Bit Factory & Gravity
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Cicada principle
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Topic: Cicada principle (Read 2913 times)
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madeyes
ZX 81
Posts: 23
Karma: 4
Cicada principle
«
on:
April 20, 2012 »
It seems like this would be good for making small demos
http://designfestival.com/the-cicada-principle-and-why-it-matters-to-web-designers/
Anyone used principles like this before?
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hellfire
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Posts: 1294
Karma: 466
Re: Cicada principle
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Reply #1 on:
April 20, 2012 »
It's basically just a form of randomization and synthesis (see
patch based synthesis
).
Prime numbers have always been used to avoid repetition.
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Kirl
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Posts: 1217
Karma: 230
Re: Cicada principle
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Reply #2 on:
April 20, 2012 »
Wow, thanks for the excellent info guys! Can't believe I never heard or thought of this myself. Did quite a bit of thinking on how to avoid tiling patterns back in the day with moderate succes.
Thanks for posting!
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