Hello all.
I have now studied coding quite a bit and things start to look more clear (finally!). I have some experience from c# and directx (sounds, inputs, 2d and 3d, timers
and stuff) but what I really looking forward is the XNA stuff.
I feel really confortable with c# and I was thinking that XNA could be a nice option to start finally practising some real demo stuff. What are they main things to consider when working on a XNA demo? Is there anywhere some examples of basic effects etc. done with XNA? I would probably like to start from something small, not climbing down the tree. All information on the subject wanted.
peace,
Kypho