Since my engine is done, I'm beginning work on the main game. Currently the weapon has two firing patterns controlled with a button tap and holding down the button. If you have not played DonPachi or DoDonPachi now would be the time to do so to gain a feel for the system. Mine differs a bit in that my spread shots are a bit wider. Also with this system speed is relative to holding down or tapping the fire button. The focus shot slows down the ship for tight pattern manourving and the spread beam or just not holding the button at all sets the ship's speed to normal. The beauty of this system is you are controlling 2 variables with one button, truly an efficent and minimalistic design. This game will be a bullet hell or danmaku or manic shooter. The controlls will be kept to two buttons and a directional pad. This means that the person playing with a NES controller (with adaptor) can play the same as a person playing with a newfangled XBOX controller. Currently there is only keyboard support, I'll need to make a little library of functions that will come later in development. Oh yes, the z button is fire. As is traditional.
I've yet to start mapping out the levels and designing bosses and adding enemies but I'll include a screen and .exe of what I have so far so you can get the concept. (This pattern is a little too difficult it's just there to strain the system in order to get your framerate data)
Link:
http://www.yourfilehost.com/media.php?cat=other&file=types_data.zip