Hi!
Thanx to all for yur efforts...
If i understand it right , the most of yu would realize the Sinusscroll in OPENGL Coloumn per coloumn, not per Pixel/coloumn.
Sure , such a routine wastes many time.
I agree with Jim to load in next step only a Texture to my Screenlib in case to see if the problem with the broken Texture exits again.
It would be nice if yu can test it again (especially with the ATI) when i upload it trying to fix this error.
The next difference here is, that i load the Texture with const GL_BGRA = $80E1 , cause DirectX output is BGRA.
I think bgra is from OPENGL 1.1, but the newer cards will not have a problem with it...
Cheers and Thanx....