Author Topic: procedural music?  (Read 4165 times)

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Offline Pixel_Outlaw

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procedural music?
« on: June 26, 2008 »

I'm debating doing some sort of procedural music in my program to cut down on size. I thought about using the basic notes and then putting them together into a sort of procedural music at runtime. Is music just too complex to do procedurally for a nice result? Has anyone tinkered with this idea?

I've not learned much about music and at first glance sometimes something that looks like chaos sounds great.
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Offline Deleter

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Re: procedural music?
« Reply #1 on: June 27, 2008 »
Well I read that the music in Spore is procedural, so there's your answer on possibility. Practically who knows how hard it'd be. It's something I've thought about before, but I haven't really come up with more ideas than what you've already said.

Offline hellfire

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Re: procedural music?
« Reply #2 on: June 27, 2008 »
You probably want to peek in here, however, note-patterns compress quite well.
You'll gain more by thinking of a way to generate the sound-data (synthesis).
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Offline AnimalMother

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Re: procedural music?
« Reply #3 on: June 27, 2008 »
Hmm, maybe you should have a look at Farbrauschs Soundsystem. The music is quite impressive for its size. You can download it here http://www.1337haxorz.de/products.html
And something about the facts behind those system can be read here http://kebby.org/articles.html

Have fun  8)

Offline Jim

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Re: procedural music?
« Reply #4 on: June 27, 2008 »
Check out Google for Band In A Box to see what is possible, algorithmically, with music.

Jim
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Offline Pixel_Outlaw

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Re: procedural music?
« Reply #5 on: July 01, 2008 »
I think I may have to persue this. It seems like you can get some great effects if you know how to controll chaos or atleast give it some rules to play by.
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