Hey everyone,
made some tries with direct3d lately but have some doubts of the compatibility, so I would really appreciate if some of you could give it a try (might require
vc redist).
I use a 32bit-float (single component) cube-map render target and I'm not sure if those are commonly supported.
The pixel-program should compile on shader-model 2, but if it doesn't please post the error-message from the console window.
If it does anything strange, please run the
CapsViewer, use "file"->"print whole tree to file" and attach the resulting "dxview.log".
The white box is the light source (and its' approximated area) - not a bug

Many thanks in advance!
- Added some more debug-infos (see console window)
- DirectX-Update (including d3dx9_xy.dlls) can be found
here.