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WIP 3D Engine (Update : v0.07 screenie preview) [v0.06]
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Topic: WIP 3D Engine (Update : v0.07 screenie preview) [v0.06] (Read 92911 times)
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Stonemonkey
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Re: WIP 3D Engine (Update : v0.07 screenie preview) [v0.06]
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Reply #240 on:
November 28, 2008 »
Quote
There's no interpolation required here
This is maybe where I'm getting confused, how do you know which pixels to test from the shadow map?
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hellfire
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Re: WIP 3D Engine (Update : v0.07 screenie preview) [v0.06]
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Reply #241 on:
November 28, 2008 »
Sorry for the confusion; of course you need to interpolate coordinates for the (projective or cubic) shadowmap, you just won't need color-interpolation in the amount bilinear-filtering requires.
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WIP 3D Engine (Update : v0.07 screenie preview) [v0.06]