Author Topic: DBF Greetings Typer  (Read 11308 times)

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Offline benny!

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DBF Greetings Typer
« on: September 01, 2008 »
Hi,

just a little small typer effect I hacked together for a little greetings list.
Nothing more to say about it since there is really no rocket-science involved
in this production ;-)

For more characters - please read the typer-text.

http://labs.weltenkonstrukteur.de/dbfgreetingstyper

Greetz!
« Last Edit: September 01, 2008 by benny! »
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Offline benny!

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Re: DBF Greetings Typer
« Reply #1 on: September 01, 2008 »
[EDIT]moved to MISCELLANEOUS - guess its placed better here[/EDIT]
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Offline Clyde

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Re: DBF Greetings Typer
« Reply #2 on: September 01, 2008 »
Clever stuff mate.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

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Offline Shockwave

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Re: DBF Greetings Typer
« Reply #3 on: September 01, 2008 »
The green palette works well with the wire frame vectors :)

Nice one Benny and thanks for the Greeting!
Shockwave ^ Codigos
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Offline benny!

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Re: DBF Greetings Typer
« Reply #4 on: September 01, 2008 »
@Clyde:
Thanks, dude.

@Shocky:
Thanks - and yes - since my LowRes Cam experiment - I am still
in the matrix mood  :kewl:
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gooner

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Re: DBF Greetings Typer
« Reply #5 on: September 01, 2008 »
Hey that's cool Benny. :clap:

I now know i have arrived on this forum when i feature in one of your greetings.He he

Cheers mate ;)

Offline AnimalMother

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Re: DBF Greetings Typer
« Reply #6 on: September 01, 2008 »
Well done and thanks for the greetings  :)

Offline benny!

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Re: DBF Greetings Typer
« Reply #7 on: September 01, 2008 »
@Gooner:
Definately - if you like it or not - you are now one of us ;-)

@AnimalMother:
Thanks!
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Offline Singer

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Re: DBF Greetings Typer
« Reply #8 on: September 01, 2008 »


:clap: :clap: :clap: :clap:

I Love it   I Like the music too.

 :clap: :clap: :clap: :clap:




Offline hellfire

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Re: DBF Greetings Typer
« Reply #9 on: September 01, 2008 »
I really like what you did here, Benny. In combination with the music you create a dense atmosphere.
The black background makes the screen appear a bit "empty", though.
Maybe you can add some noise or random scanlines or anything else that fills the unused space.
Triangulated wireframe tend to look very "unstructured". Maybe it looks nicer to skip the diagonal lines and user a denser grid instead.

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Offline Pixel_Outlaw

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Re: DBF Greetings Typer
« Reply #10 on: September 02, 2008 »
Yes it was very very cool!

Thanks for the mention too!  :goodpost:
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Offline benny!

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Re: DBF Greetings Typer
« Reply #11 on: September 02, 2008 »
...
Maybe you can add some noise or random scanlines or anything else that fills
the unused space. Triangulated wireframe tend to look very "unstructured".
Maybe it looks nicer to skip the diagonal lines and user a denser grid instead.

You are absolutely right. And I think your ideas are great. Thanks a lot for
constructive feedback. I will try to think about implementing them in an up-
coming release. Especially the random scanlines would have fitted perfectly
to the atmosphere.

IMHO, you have got a very good sense and ideas to fill those scenes with
cool details which makes the production more solid and complete.

Thanks again - and please continue supporting us with those ideas and
suggestions.

@Pixel_Outlaw + Singer:
Thanks a lot!
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Offline energy

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Re: DBF Greetings Typer
« Reply #12 on: September 02, 2008 »
hey Benny...
nice typer!!!   :clap:
works fine here with OPERA...

cheers
eNeRGy

PS:and thanx for greetings... , back....
coding: jwasm,masm
hobby: www.scd2003.de

Offline benny!

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Re: DBF Greetings Typer
« Reply #13 on: September 02, 2008 »
Thanks energy.
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Offline va!n

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Re: DBF Greetings Typer
« Reply #14 on: November 03, 2008 »
@benny:
very very nice acionscript and styled greetings-typer!
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Offline Shockwave

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Re: DBF Greetings Typer
« Reply #15 on: November 03, 2008 »
@ Benny, I just watched this again.
It really kicks ass.

I want to learn how to do this myself, what books can you point me to Please :) ??
Shockwave ^ Codigos
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Offline benny!

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Re: DBF Greetings Typer
« Reply #16 on: November 03, 2008 »
@va!n:
Thanks,mate!

@Shocky:
Of course.

Atm I read the book ActionScript - Making things move
It covers really the basics. Simple 2D movement (gravity, acceleration,
friction etc). Guess you know most of the stuff - but if you are new to
the Flash platform it might be nice to have some sources to learn from.

In addition, there are dozens of valueable blogs around who posts regulary
nice source snippets I learn from. E.g.:

http://mrdoob.com/blog/
http://www.nulldesign.de/projects/nd3d-as3-3d-engine
http://www.prinzipiell.com/

And there are a lot of more - of course...

Coding wise I would recommend to start right up using ActionScript3.0
and the Flex SDK. The Flex SDK is totally free so you can create FLASH
applications without having to buy Adobes FLASH. ActionScript3.0 is
object orientated and differs in many other points from ActionScript2.0
But when you start doing ActionScript I would go for the latest version.

Current live documentation can be found here:

http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/

For a free and very good IDE I recommend FlashDevelop:

http://www.flashdevelop.org/community/

If you have any problems setting it up - or any probs concerning I
of course help you where I can...

Good luck, Shocky!
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Offline benny!

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Re: DBF Greetings Typer
« Reply #17 on: November 03, 2008 »
@va!n:
Thanks,mate!

@Shocky:
Of course.

Atm I read the book ActionScript - Making things move
It covers really the basics. Simple 2D movement (gravity, acceleration,
friction etc). Guess you know most of the stuff - but if you are new to
the Flash platform it might be nice to have some sources to learn from.

Although there might be better books (from O'Reily maybe) - but cant
say - cos this is the only real book I own which is dealing with ActionScript.

In addition, there are dozens of valueable blogs around who posts regulary
nice source snippets I learn from. E.g.:

http://mrdoob.com/blog/
http://www.nulldesign.de/projects/nd3d-as3-3d-engine
http://www.prinzipiell.com/

And there are a lot of more - of course...

Coding wise I would recommend to start right up using ActionScript3.0
and the Flex SDK. The Flex SDK is totally free so you can create FLASH
applications without having to buy Adobes FLASH. ActionScript3.0 is
object orientated and differs in many other points from ActionScript2.0
But when you start doing ActionScript I would go for the latest version.

Current live documentation can be found here:

http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/

For a free and very good IDE I recommend FlashDevelop:

http://www.flashdevelop.org/community/

If you have any problems setting it up - or any probs concerning I
of course help you where I can...

Good luck, Shocky!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Shockwave

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Re: DBF Greetings Typer
« Reply #18 on: November 03, 2008 »
K++

A totally comprehensive answer, thank you Benny, this is going to help me a lot.
Shockwave ^ Codigos
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Offline benny!

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Re: DBF Greetings Typer
« Reply #19 on: November 04, 2008 »
Thanks for the K and feel free to ask if something you have
some struggle to setting the IDE up or for getting your first
program run.
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