Hi,
well i am sort of a beginner but "successfully understand and compiled" the NeHe tutorials at gamedev.net

But what i am looking for is an algorithm for a nice tunnel in OpenGL. :/
While working with the codes of NeHe i got some clues about 3D and so, but not really about an tunnel.
Sure i can use a loooooong torus or a camera tracking shot through a möbius strip, but it does not solve my problem...
I want it going
random. To the left and to the bottom, to top and to the right, as i say: shaky.
Some bass XM in the background and on a random bass note the direction changes.
In fact, i think the easy part is with XM play and random changes, the difficult with my requirement to code a
random tunnel going
infinite.
My first demo showing a tunnel was Comas demo "Cocoon" @ 40sec - 55sec (use the norway mirror)
http://scene.org/file.php?file=/parties/2004/start04/demo/comacocoon_partyrelease.divx51.avi&fileinfoand ever since then i want to program my own tunnel with cool effects and some more.
Is my "project" possible?
If not, can you at last share with me some knowledge about programming a tunnel?
Many thanks
Regards
Soulprayer
ps: hope my english is good enough to understand my request