Hi guys, I've developed an OpenGL bloom effect w/o shaders (my card can't handle the stress of shaders and nvemulate crawls when I use it). Can you guys test this is this actually works on your system? the only non-standard stuff I'm using here is the render to texture trick. I would appreciate if you could post your specs especially the vid card. The oldest card I could find that this effect did not work is an s3 16mb PCI. :*)
Yeah, the demo is a bullet-hell system similar to strikers 1945 bosses. :*)
SPACE to toggle bloom.
Thanks!!!
If someone wants to know How I did the bullet effect, I could post some source. :*)
This would be useful for our current kart game, Lights in tunnels, neon lights, etc :*)
I've included an attachment and a screenie.:*)