Well I got 3ds model loading working, at least for models without texture and color definition, but its a start


Download test here:
http://zac-interactive.dk/temp/oglloader.zipI also changed my mesh setup, and re-coded the dynamic primitives code so that it works the same. Now I have to find a simple 3ds model with texture so that I can work on the code to read the texture data. After that I will start working on adding options for either displaylists or vbo depending on which I can get my head around an which works best. A long time ago I did dabble with displaylists and I seem to remember it being straight forward, but we'll see once I get started on it.
[edit] It seems rather difficult to locate a free simple 3ds model with texture, something like a crate or barrel will do. If one of you guys have one or a link to one you are willing to share I appreciate it highly.