Here's whats racking my brains at present,
• Im using Blitz3D to familiarize myself and experiment with mesh making as you'd probably gathered from my recent questions.
• I have found a routine in C which uses Open GL to deal with the model.
• I have the vertex and Texture co-ordinates allready worked out and stored in arrays, the x,y,z's are in one called: Verts( Total* 3 ), and U and V's in: TexCords( Total*2 )
• How this is rendered in C/OGL, is by using:
{
mPrimitiveType = GL_TRIANGLE_STRIP;
glDrawElements(mPrimitiveType,mIndices, UInteger, mIndex);
}
What I am stuck on and want desperatly to suss out with your guys aid, is how to convert this into Blitz3D, using triangle strips.
• In Blitz3D you'd use the following commands in my mock example to create models with:
V0=Add_Vertex( XValue, YValue, ZValue, UValue, VValue )
V1=Add_Vertex( like above )
V2=Add_Vertex( etc )
Add_Triangle( Mesh, V0, V1, V2 )
Id be eternally greatfull to get this working,
Thankyou so much,
Clyde.