I was able to get this working with a simple opengl texture example.
2 things though:
1) The "Save As Array" option in fontmaker doesn't add commas to the end of each line. I had to manually add these commas.
2) I had a little bit of trouble trying to figure out which OGL settings to use to import this data as a texture. I used the following:
glGenTextures( 1, &texture );
glBindTexture( GL_TEXTURE_2D, texture );
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, fontdata);