I have a generall questions when it comes to think about the ScreenResolution and AspectRatio for creating 2D only, 3D only stuff...
In the past i used a 4:3 resoultion like 640x480 or 800x600... Since i have a Widescreen TFT, this resolutions looks bad on the TFT (left and right a black border... or the resoltion is stretched, where a circle looks like oval
So the question is, what is the best resolution (aspect ratio) to create the original scene (2D like Tilemapping or just a full 3D scene) that fits nice on 4:3 and on any other WideScreen resolution, so a circle still looks like a circle... and just only having possible black borders on top/button if needed? (depended on the user selected resolution for the game/demo)
Thanks for any infos and hints / tips to manage this in a nice and easy way...
Edit:
I thnk its a lot harder to get this work for 2D stuff only.... When having 3D only stuff, i think you have just to change the cam view!?