@Jim:
Thanks for your feedback... I dont know what i should call the element (control) where the user can add/remove/arrange the ops to generate stuff... It should be the area where you can see in my app the dark grey grid with two possible OP controls... (as you may know from Werkkzeug - the work area)...
I'am not sure what the best way to create/build a control that is something simular of use...
Yes, i set myself a (possible not very easy) task and i have an image in my brain of how does it should work/look like later (also set of features).
I did some basic generators like Rect, Glow, Noise i.e. first and they are working... Now i have two think about 2 points:
a) How to create a UI for the texgen with C# that works like in Werkkzeug...
b) How to handle all the generators and trees to generate the texture... (i think i will use Lists)
The question, why i want to build another (my own) texture generator is just very simple...
a) I like this stuff since years and so it would be pure fun for me to code an own texgen...
b) I like to see and understand how things works and write my own generator instead just using someones texgen where are possible some things (features) missing and/or you cant use the datas to generate stuff at runtime in your own prods...
c) Using an own texgen gives me the possibility to add missing features or change things and at least it gives me the posibility to use the generator engine and its datas in my own prods!
d) fun fun fun
