Author Topic: Role Playing Game world engine in Flash  (Read 3760 times)

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Offline combatking0

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Role Playing Game world engine in Flash
« on: March 15, 2011 »
I have started to develop a Role Playing Game world engine in Flash.

As a test, the version attached uses graphics from the popular 1996 Gameboy game, "Pokemon Blue", and has a small sample of the game-world recreated fairly accurately, minus the NPCs and items.

As with Control 8, it can accept landscape tiles up to 32*32 pixels in resolution, and the viewing window size can be altered before publishing.

If anyobdy wants to use this to make their own ORIGINAL role playing game, please let me know and we can collaborate.
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Offline LittleWhite

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Re: Role Playing Game world engine in Flash
« Reply #1 on: March 15, 2011 »
Nice job :)
I would have love to work on something like this ... but I am lacking of time ... and I don't know anything about Flash.

Will you / Can you continue to develop it (implemeting NPC / Object interaction / Scripts ..) ? It would be nice to see a little game :)
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Offline Shockwave

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Re: Role Playing Game world engine in Flash
« Reply #2 on: March 15, 2011 »
Looks cool :)

It's a nice thing to write, I wrote something like this in Yabasic a long, long time ago but it wasn't as good as yours.
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Offline padman

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Re: Role Playing Game world engine in Flash
« Reply #3 on: March 15, 2011 »
Yup, cool stuff!  :clap:
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Offline combatking0

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Re: Role Playing Game world engine in Flash
« Reply #4 on: March 15, 2011 »
I plan to develop it further - the ability to read the sign posts is the next thing on my list.

I'll add the NPC's after that.

As far as I know, Flash 8 cannot store files directly, but it can call batch scripts, so it may be possible to save progress in one of the following methods, depending on how the final RPG is distributed:

* In a database on a web server (usually expensive, but I have a couple of empty MySQL DBs to play with on my web server)

* As a Flash Shared Object (works from the internet, but the data is stored on the client's machine, so if they delete their Flash Cookies, the data is lost)

* As a CSV/XML file through a batch script (works offline, players cannot interact directly, hardest one to implement)

I can take care of the Flash coding - I'm not so good as a graphic artist nor as a musician, but I can import the work of others, so this could work as a collaborative effort.

The first original game I'll make with this will involve the "Bar(code) Wars" characters from a similar JavaScript game I tried to make a few years ago. I'll see if I still have the old graphics, maps and codes.

It may also be possible for me to make a version of this where the graphics are not embedded in the .exe/.swf, so anybody can use it to write an RPG, as long as they know how to write the maps and name the graphic files correctly.
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Offline Hotshot

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Re: Role Playing Game world engine in Flash
« Reply #5 on: March 15, 2011 »
I am not big fan of Role Playing Game but what can I say about your Role Playing Game world engine in Flash......Very good.....

The Gameboy Graphics itself is very good.....did you manage to draw them?

All in All.......Very good  ;D and keep going!  ;)

Offline combatking0

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Re: Role Playing Game world engine in Flash
« Reply #6 on: March 15, 2011 »
Hotshot: I copied them from various screen-shots and tile-sets from the internet. Animating the water and flowers involved a little more guess-work.

Shockwave: I couldn't imaging coding an RPG in YaBasic. I wouldn't know where to start. You're a brave man for trying.
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Offline Kirl

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Re: Role Playing Game world engine in Flash
« Reply #7 on: March 16, 2011 »
Excellent work! Loved Pokemon red/blue, the only pokemon game I played.

I'd love to make a RPG but I'd be at a loss for an engaging story. Also the prospect of balancing scares me. Making a couple of puzzle levels might be good fun though.

In Zelda Twilight Princess there was a certain cave, which had room after room with enemies of increasing difficulty (and increasingly interesting rewards). After every 5 rooms or so there was an option to leave but then you'd have to start all over to get to the last room with the best treassure.

I always thought it would've been interesting if they had generated the rooms procedurally, so it could go on forever. In a levelling RPG such a cave would be a great ocasional diversion from the main story, to gain XP and money and see how far you can come with your current skills and weapons.
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Offline combatking0

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Re: Role Playing Game world engine in Flash
« Reply #8 on: March 17, 2011 »
I could add a randomised section like that - it's a good idea. K+.

The Bar Wars game was planned to have 9 (or 10) species of sentient aliens who were at war in a cluster of star systems.

You start of with one of the benign characters who's species has been enslaved to build weapons of conquest, while recruiting members of the other species to join your cause in ending the war.

After escaping the slave camp, the character finds a starship (which becomes their base for the rest of the game) which houses themselves and the other recruits, their items, etc.

You can then choose up to 4 characters to go outside the ship (once it has landed) and use their species-specific abilities to get past obstacles. For example, the icy Frigins can freeze water as they walk over it, providing a path for other characters to walk over, while the firey Pyrites can burn down thick vegitation and wooden barracades that block the way.

Using a web-cam, it was also planned to be possible to scan a barcode and obtain an item, but I've not got this working properly yet.
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