I was running an ati driver that reported only opengl 3.1 support up until about a week ago when I updated driver again and now it reports 3.3. But of course non-gamer PC users are not known for keeping drivers upto date so that kinda makes sense in the context your looking at 
Yepp, now days if you get a new computer you could very well have a gfx card that can handle OpenGl 4.1+ but the driver installed by default only handles say 2.0. The user needs to manually find and update the gfx card driver or get some using windows update. Firefox and Chrome realized this and did what they had to do with WebGL. Its a bummer for us OpenGL developers and the WebGL crowd also for that matter that have to live with broken shaders and very long compile/conversion times.
On another note I found the error with the monitor count so it should be correct in the next version. The stats will take a while to correct itself though but the stats page will stay where it is and I'll add in the monitor count again when I feel more confident that the value is correct. It will probably be a few months from now though.
Realized that the total desktop resolution might be a good thing to grab also so I'll add that into the statistics gathering while I'm at it.
I also get statistics about what scenes are mostly viewed. In the top 10 is one that shows a yellow bar that says "
Crime scene do not cross". I can safely say that I'm a bit surprised by that. Another very liked one is
starfields. I guess nothing beats the classics. At least the
android scene has the top spot
