Author Topic: Abandoned projects  (Read 14645 times)

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Offline Hotshot

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Re: Abandoned projects
« Reply #20 on: June 05, 2012 »
padman:

Very good and Love the music.....like what Shockwave say....if had more cars on track and weapons.....It would be Amazing  :clap:

Offline padman

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Re: Abandoned projects
« Reply #21 on: June 05, 2012 »
Thanks guys. :) If it had all the features you mentioned already, I probably wouldn't have abandoned it...  ;D

@TinDragon: If I find the source in the depth of my harddisk, I'll compile a windowed version ;)

@Kirl: Cool stuff!  :clap:

@ all the asm talk:   :o ??? 
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Offline Kirl

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Re: Abandoned projects
« Reply #22 on: June 06, 2012 »
Thanks for the comments all! :)

Can you explain a bit of theory on the twister Shockwave? I would like to give that a try one day.

@ padman
How did you handle the opponent steering?
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Offline jace_stknights

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Re: Abandoned projects
« Reply #23 on: June 06, 2012 »
I think all of us got some type of projects on our disks... what about a "abandoned project" challenge?  ;D I'm sure we'll find some pearls like Pad one!
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Offline padman

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Re: Abandoned projects
« Reply #24 on: June 06, 2012 »
@ kirl: The opponent car drives along a path it finds between a couple of waypoints using some A* algorithm (iirc - at least it's some algorithm), which wasn't developed by me to be honest. I just adapted it for my own needs. If you look closely you'll notice that the car always drives along the same path. The plan was to include let's say 100 different paths, pick one randomly every lap and then play with random slow-downs and speed-ups to make it look like there was some sort of AI involved. ;)
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Offline Shockwave

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Re: Abandoned projects
« Reply #25 on: June 06, 2012 »
Can you explain a bit of theory on the twister Shockwave? I would like to give that a try one day.

It's a really simple effect, you just move down the screen one scan line at a time and calculate 4 horizontal sine plots on each line, for a cube shaped twister, space the plots at 90 degree intervals and you just draw lines between the plots if the 2nd plot is further to the right than the 1st plot, which neatly takes care of the hidden faces. :)

I think all of us got some type of projects on our disks... what about a "abandoned project" challenge?  ;D I'm sure we'll find some pearls like Pad one!

Well, we had a broken demo challenge before and that got abandoned due to the comp in sundown being cancelled so I don't know if that counts? :)
Shockwave ^ Codigos
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Offline Xetick

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Re: Abandoned projects
« Reply #26 on: June 06, 2012 »
Here is one of my abandoned projects. It was a dream for a long time since I really like the original game and I got quite far but eventually gave up and started on other projects. It's a boulder dash clone done in 2 1/2d. Created in 2000 so it's more than 12 years old now. It was working with bombs exploding and all that.
Plane9 - Home of the Plane9 3d screensaver/music visualizer
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Offline Kirl

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Re: Abandoned projects
« Reply #27 on: June 07, 2012 »
Looks cool Xetick! :clap:

@ padman
Thanks, I tried examining it's behaviour a bit but I wasn't sure if I imagined things. Beats me pretty well every time! :)

@ Shockwave
The shading puzzles me a bit, are these 4 plot points located in 3d space?
I hoped there was a trick to the shading but I guess I should probably be comfortable with rendering a shaded cube before attempting a twister?

Correct me if I'm wrong, I may have complicated things!  :)
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Offline Shockwave

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Re: Abandoned projects
« Reply #28 on: June 07, 2012 »
Xetick that looks fantastic!  I remember Boulderdash on the Spectrum very fondly :)

Kirl, there's no trick to the shading, the length of the line determines how bright each line is :)  A twister requires no 3D calculations.
Shockwave ^ Codigos
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Offline Raizor

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Re: Abandoned projects
« Reply #29 on: June 07, 2012 »
That twister does look very nice in motion Shockwave.
raizor

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