You mean it's quicker to have the Get and Set properties defined in the header than a function that references them in the implementation(class.cpp)??
If you tell the compiler to optimize for speed, it is usually clever enough to decide on its' own which function should be inlined and which not.
There are some cases where automatic inlining is impossible, though.
For example if the requested function is in a separate lib or dll or if a virtual function is overloaded.
If the compiler needs to do an actual function call for fundamental things, for example to get the individual x,y,z-values of a 3d-vector (which is probably called in thousands of situations), this will have a major speed impact.
So I'm not saying you should blindly inline any relevant function but instead just check the generated code from time to time to see what's actually happening.
I have a question about turning or not Vsync on... should i start another thread? 
Yes because it's easier to find for others who are looking for the same information.
When you're looking for information about vsync, you don't expect it in the middle of an oop discussion...