Ah, I see; then let's solve the real issue instead

Are you building GLUT from source, or have you obtained a binary (.dll/.lib pair)?
If you're building from source, I don't think there should be any problems just popping the source in your project and firing away. In this case, uploading the project (or some simplified version of it) would be quite helpful, as someone like Raizor would be able to take a look and help you out for sure.
If you have a .lib & .dll from somewhere, however, then you can't build it all into one .exe without it depending on the .dll in the end. In this case the .lib just contains information about available methods in the .dll, and doesn't eliminate the dependency on the library at all, no matter which linker you use. So, if you really need GLUT, try building the source with your project or to a static library and link that in, or consider eliminating GLUT altogether.