Great! I got it up and running on my Nexus 7! Unfortunately I spent most of my free time upgrading eclipse, android sdk and all the other bits (like finding out the way to enable developer mode on the N7 is to tap the build number seven times in the device info screen!).
The first thing I tried was commenting out one or more calls to spriteBatchxxx in the render method in GameEngine.java, but that caused it to crash. Any idea why that is?
Also, increasing the screen size in constants.java seemed not to affect the frame rate that much. So it may be cpu rather than gpu bound for some reason. Or it could just be that having the debugger attached skews the results too much.
Cheers,
Jim