hey guys me again,
i thought id have a little break today from some of the more difficult stuff im doing. so started speeding up my bumpmapping. realised i was doing loads of unecessary shifts and was able too precalce some bits(Reflection vector..Cheers hellfire), managed too get it up too about 100fps on a single core!..
while doing this i thought what if i was too have a mess around with the normals in the normal map. so after trying loads of diffrent things i got too here.. i think it looks quite cool. ive optimized the snot out of it but think it could still give lots more.
too allocate more cores press the x key less cores the z key and too make it rain the r key puddle the p key and change images the 1 and 2 keys.
ive included non threading code for easy too readness.
so quick run down of the keys....
p = puddle
r = rain
1 = image 1
2 = image 2
z = less cpu cores
x = more cpu cores
it might run really slow but hopefully you guys get the idea..
ive tried too make it as bit wise as i could so next up i can mess around with assembler..
[ -edit oops realised ive left one of my ascii projects in the easy too read folder ohh well ill leave it there as an extra

]
have fun guys..
peace out!!
